Fivewells

About this game Fivewells

Development notes

Making the healer worth bringing

Bots shared one target score with +45 for healers, so all five dived the Priest at once; in 60 test matches, replacing the Priest with any class won 83–92%. The bonus is now 30 and skipped for a healer within 7 m of a tank, except by Rogues and a trailing team, and the swap wins 37–65%. Windsplit Valley shutouts then rose from 22% to 41% as carriers survived, so carriers get half healing, bringing them to 31% over 64 simulations.

Why cast pushback has no cap

At one hit every 0.4 seconds, uncapped pushback stretches a 1.2-second heal to 9.6 seconds. Caps of 0.35, 0.7 or 1.5 seconds let the Priest win 92–100% of level-10 duels, because its numbers were tuned around the uncapped rule, so I kept it rather than redesign the class.

Comebacks without experience

Extra experience for the trailing team backfired, because higher levels mean longer respawns; the trailing team now respawns up to 25% sooner instead. A relic that sped up only the trailing side (1.45×) raised shutouts from 62% to 75%, so trailing teams now capture it 2.2× faster and leaders at 0.62×. Flat 60-second spring buffs raised shutouts from 28% to 38%; they now last 30–90 seconds by score gap.

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